After a lot of thought and player feedback, we have decided to rework the way that a few of our enchantments work and how they scale with their levels. This is easily one of the most requested updates, so we hope you all enjoy!
Feel free to give us your feedback on these enchant balances, or if you would like to see any others reworked in the future! We feel that this will help make PvP a bit less of a game of chance, and focus more on skill and strategy.
- Snares does not last as long, shouldn't render players immobile for 10+ seconds any longer
- The chance for Pierce to activate has been lowered
- Heavy Hand has a lower chance to activate, as well as a lower damage multiplier when it activates
- Kadabra does not last as long, considering Heavy Hand has been rebalanced
- Lightweight speed scaling has been decreased
A major issue with the raiding currently is that players will hide behind an alternate, disposable faction in order to prevent themselves from being noticed or revenge raided. We will be looking into more efficient ways to prevent this from happening, but for the time being, all new factions start with 0 energy. New factions should be more worried about setting their base up anyways, so we don't think this will effect anyone other than those using new factions as a way to stay safe.
Although it took a very long vacation, Coinflip is back on the server! Type /coinflip to open the GUI, where you will see all available coinflips placed by other players. To create your own, click the green glass pane and choose how much you would like to wager, and whether you'd like heads or tails. When someone challenges you, the GUI will be brought back up and will randomly choose the winner. Good luck!
We've got some more updates that we are very excited to show you all, but those are tucked away for now. Thank you all for your support, and we hope you are enjoying playing!